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Course Description

Build your knowledge and confidence with easy-to-understand examples and plenty of skill-building exercises. So, whether you just want to try it out to see if you like it or plan on doing more with Java, this is a great place to start!

This course uses the latest release of Java, from Oracle, the company that maintains and supports the language. You will also learn how to use BlueJ, a graphical development environment designed especially for students. Both are free and open-source products and you will receive instructions on how to download and install them. By the time you're done, you will be comfortable with Java programming and ready for more!

Course Outline

Lesson 01 - Introducing Java
  • Java is one of the most widely used programming languages in the world, on machines from microprocessors in DVRs and microwaves to supercomputers. This lesson will introduce you to computer programming in general and to Java in particular. First, you will be set up with the downloads and installations you will need for the rest of the course. Then, you will explore the process of editing, compiling, and running computer programs written in Java.
Lesson 02 - Writing Your First Java Program
  • Now that you have the software downloaded and installed, you're ready to start programming! It's time to write your first Java program. Along the way, you will learn to create projects and classes in BlueJ. You will use the editor to enter your program, and you will find out more about how to compile it and run it.
Lesson 03 - Working With Java's Primitive Data Types
  • This lesson is about Java's primitive data types—the building blocks you need to use before you can build more complex types. First, you will learn how to use them in some simple programs and how they relate to each other. Beyond that, you will explore how to use these classes in the Java libraries.
Lesson 04 - Working With Objects
  • This lesson introduces classes and objects. You will revisit the HelloWorld application and rewrite it in Java's OOP (object-oriented programming) structure. While doing that, you will look at how to declare classes, objects, attributes, and methods to Java.
Lesson 05 - Creating a Program That Makes Calculations
  • This lesson covers how to declare data variables in Java and how to use variables in arithmetic expressions. You will learn about data input, which means getting information into programs from an outside source. Then you will write a program that incorporates all these features.
Lesson 06 - Computer Logic: Writing Programs That Make Decisions
  • Making decisions is one of the most important and powerful things a computer language can do. Without decision-making, computers would be big, bulky calculators. This lesson explores the decision-making process in detail and see how Java does it. When you're done with this lesson, you will know how to write Java programs that make decisions based on the principles of computer logic.
Lesson 07 - Writing Programs With Loops
  • In this lesson, you will learn to repeat actions using a control structure called a loop. Loops in Java involve decisions, just as branches do. But in a loop structure, if the condition is met, the branch is backward instead of forward.
Lesson 08 - Fixing Errors in Java
  • This lesson focuses on how Java generates exceptions and how to prevent them from crashing your programs. You will learn about class methods and how to call them without creating any objects. Last, you will find out about a debugger, which lets you look at what's going on inside the program as it runs.
Lesson 09 - Three Tools: Debugger, Enumeration, and Switch
  • This lesson is a grab bag of tools and topics. BlueJ's debugger lets you watch your program's internal actions as it runs. Enumeration lets you set up new data types with built-in limits on their values. Finally, Java's switch structure lets you replace a series of nested if statements with a single value-based structure. You will find all these items useful in future programming!
Lesson 10 - Formatting Output and the Java Application Program Interface
  • How can you make numbers and other output look the way you want them to in Java? This lesson looks at Java's application program interface (API). That's the documentation of all the classes that Java includes when you install the JDK, plus explanations of how to use them. The interface has several thousand classes, and it's important to know how to find things within it.
Lesson 11 - Creating Windows and Adding Graphics in Java
  • So far in this course, everything has been text-based. This lesson will introduce you to the world of Java windows, and you will look at GUI (graphical user interface) programming in Java. You will also learn about the basic components of a Java window and then add some simple graphics to it.
Lesson 12 - Java 2-D Animation
  • In your final lesson, you will continue exploring Java 2-D graphics with a look at some simple animation. You will use the same technique cartoonists have used for a hundred years now: redrawing an image in a slightly different location and repeating that process many times a second so the image appears to move. You will learn to create a self-contained object that "knows" its own size, color, shape, location, and how to draw itself into the window.

Notes

This is an asynchronous online course offered through the third party vendor ed2go. This course can be taken on either a PC or Mac. The instructional materials required for this course are included in enrollment and will be available online. There are twelve lessons in the course, and two lessons are released each week on Wednesdays and Fridays. You do not have to be present when lessons are released. You will have access to all lessons until the course ends. However, the interactive discussion area that accompanies each lesson will automatically close two weeks after the lesson is released. As such, we strongly recommend that you complete each lesson within two weeks of its release. The final exam will be released on the same day as the last lesson. Once the final exam has been released, you will have two weeks to complete all of your course work, including the final exam.
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Enroll Now - Select a section to enroll in
Section Title
Introduction to Java Programming
FIS ID
326688
Type
Online, Asynchronous
Dates
May 15, 2024 to Jul 05, 2024
Contact Hours
24.0
Location
  • Central Campus / CPCC
Delivery Options
Course Fee(s)
Reg fee 0-24 hours non-credit $70.00
Additional Fee(s)
TECH Fee $5.00 Mandatory
Drop Request Deadline
May 08, 2024
Transfer Request Deadline
May 08, 2024
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